The File Output device saves a heightfield or grey scale mask to disk.
Please note that only the heightfield information is saved — any coloration created in World Machine needs to be saved separately, using a Bitmap Output.
Device Parameters
Set | This button brings up a dialog to specify the filename to save to disk. | ||||||||||||||||||||||||||||||||||||||
Use absolute path for setting filename | If checked, the filename will include the full path. Otherwise, it will contain the relative path if possible. | ||||||||||||||||||||||||||||||||||||||
Participate when building tiled worlds | When checked, this output will export tiles during a tiled build. | ||||||||||||||||||||||||||||||||||||||
Save file every build | If this is checked, every time you build the world (press the Green build button), the File Output device will save the heightfield to disk. | ||||||||||||||||||||||||||||||||||||||
Write output to disk | Writes the current build results to the specified file. If the world is not built (the File Output’s status indicator is red) you will be prompted to build the world | ||||||||||||||||||||||||||||||||||||||
Output Format | This group of options controls the type of file that will be saved by the File Output device. | ||||||||||||||||||||||||||||||||||||||
|